A beautiful rendition of this classic coming-of-age story. Cheers!
The plot was rather predictable and the entire time I was waiting - just waiting on the edge of my seat - for the joke. Just knowing you as an animator and person, I knew there was something up your sleeve. I was happily rewarded!
Despite said predictability, the animation was amazing, and the film was chilling. It reminded me in some ways of The Shining. There is sort of a mysterious "unknown" feeling about everything.
Also, the voice acting is excellent.
5/5 and favorited!
I've been waiting for so long to see another one of these - almost two years!
I love you too, friend. I love you too.
Fun, interesting game... But I got stuck.
I was on the second level where I had to give each fellow 5 batteries. I gave it to the last one and... it froze. Music kept playing, animations continued, but I had no control over the character and no dialogue or anything came up. Eh. Definitely should have this looked at.
I was a huge fan of the original game. However, this one feel horribly short of what the original created for me... There are three main things that threw me off: the music, the scaling of the screen, and the lack of power-ups.
Firstly, the music was low quality and almost painful to listen to for long periods as you play the game. All that distortion had me focusing so much on this annoying sound going through my head instead of just the game. It's sad since I can remember the music on the original being perfectly fine, or even GOOD.
The screen was way too small. WAY too small. Going back to play the original game, I feel like I have an entire world at my disposal. Here, I have a tiny, tiny window which often times becomes a problem. I have a hard time managing lots of germs, nowhere to maneuver them safely, and FAR too many of them drift off the screen. When the entire point of the level is for me to produce a lot of germs and most of them are being lost due to the screen size, it's not fun at all. In fact it drains my whole experience wholeheartedly. I feel cramped! Fixing this alone would change the game entirely for me and make it a real winner.
Lastly, there is a lack of any power-ups. You can still upgrade in between levels, yes, but during the missions on the original game there were drops of DNA money, bonus upgrades, etc., which were always fun to chase after and to randomly receive. It really helped out sometimes, added a bit of uniqueness to each level since you'd never get the same power ups on the same levels twice. I remember it also being a strategy of mine to purposefully make the level last as long as possible, just to try and find more power-ups. I miss that excitement and reward. So very simple, but you've slashed it completely.
If this game was made by the original author of the first... I almost can't believe it. This feels like a cheap remake. VERY cheap. And I can't help but feel extremely disappointed in all of it.
Sorry to say, but I hope the next game has some more heart put into it.
Another thing that wasn't huge: the spinning red blood cells looked choppy in their animations for me. It may have been just some lag on my part, but it was very annoying to be watching what could be a smooth animation jump around a bit by what looks like shoddy Flash skill.
So, this is a pretty average game. Nothing special.
An interesting effort.
I can't award this starts, nor can I give it a better score than a zero. I have no opportunity to explore this game fully, so I have no way to properly judge it and can only base my opinion on the fractured product you've made.
The un-replayability is unoriginal, so no points.
The left-to-right walking concept, house, work, everything, is unorginal. I've seen a game exactly like this before BUT it was replayable. No points.
I'll throw you a start for catching my interest for a moment at least. The music was fitting and the atmosphere was very heavy.
This sounds like Jack Johnson music or something.
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